Make money through Flash, Adobe takes a share. Make money through the Android Market place, Google takes a share. We see this as Flash positioning itself alongside other well known distribution channels: make money through the App Store, Apple takes a share. An online teaser level for a iOS / Android game, a car company having a realtime 3d demo of their newest model which you can inspect and drive around, a 3d walkthrough for a library, etc, all would not pay the revenue share. If revenue is not directly caused by the game you pay nothing. You should definitely read the details as Adobe explains them here: and here: The short version is that Adobe is introducing a new revenue share licensing model where they will take a revenue share from some content publishers.Īdobe will charge publishers 9% of only the revenues directly caused by the game which exceed $50K. We took the feedback we got from that and fixed a lot of bugs and added some much requested features (Asset Bundles, Adobe announced a brand new licensing structure for Flash games We’ve been amazed at the content that has been created with the public preview (which is part of Unity 3.5 which you can download today). You can check out the latest Adobe blogpost about our collaboration and their push to bring high-quality 3D games to Flash.ĭevelopment is going great (and we’re hiring) We are committed to building the best tool there is to create content for the Flash platform, and are doing it with Adobe’s support and blessing to make the best product possible. We’re officially collaborating with Adobe to make Unity and Flash work great together Lot’s of news around Flash today! Let’s get started:
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